var loadingRes = {
    loading_png : "res/" + game._Config.language + "/loading.png"
};

var loaderRes = {
    loader_plist : "res/" + game._Config.language + "/plist/loader.plist",
    loader_png : "res/" + game._Config.language + "/plist/loader.png",

    loader_bg_jpg : "res/" + game._Config.language + "/jpg/loader_bg.jpg",
};


var res = {
    // plist
    gameplayer_plist : "res/common/plist/gamelayer.plist",
    gameplayer_png : "res/common/plist/gamelayer.png",

    backgroundlayer_plist : "res/common/plist/backgroundlayer.plist",
    backgroundlayer_png : "res/common/plist/backgroundlayer.png",

    cocostudio_plist : "res/common/plist/cocostudio.plist",
    cocostudio_png : "res/common/plist/cocostudio.png",

    // csd
    stone_json : "res/common/csd/stone.json",
    wood_json : "res/common/csd/wood.json",

    guide_plist : "res/" + game._Config.language + "/plist/guide.plist",
    guide_png : "res/" + game._Config.language + "/plist/guide.png",

    gameover_plist : "res/" + game._Config.language + "/plist/gameover.plist",
    gameover_png : "res/" + game._Config.language + "/plist/gameover.png",

    gameover_bg_jpg : "res/" + game._Config.language + "/jpg/gameover_bg.jpg",

};


var g_resources = [];
for (var i in res) {
    g_resources.push(res[i]);
}


var g_loaderResources = [];
for (var i in loaderRes) {
    g_loaderResources.push(loaderRes[i]);
}